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  Title: Richard Burns Rally
User's Article Rating: 6.75
Number of views: 42127
Users's Comments / Reviews: 13
Developer: Warthog
Publisher: SCi
Simulated Series: Rally
Demo: Yes [214 MB]
Article Author: Mikko Granlund
Date posted: 22-08-2004
Pages: 2 / 2
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Total: 260 Screenshots

 

Richard Burns Rally Preview

Knowing and understanding more about how the cars feel and drive like, how the techniques work, and how hard it is to do it, has made watching rallying on TV and real life an even greater joy. I can now relate to it on a whole different level, and even analyze their driving in a way I could never do before.

The only front-wheel drive car, Super 1600 MG, is sadly not available in the major game modes such as career and hot-seat multi-player. I drove this car many times and it was incredibly fun to drive such a light, well-set up rally car, with the amazing physics of Richard Burns Rally. Let us wish strongly for other types of rally cars for future versions of RBR, as the physics is just so realistic.

I have probably driven around 8 hours now. I still cannot powerslide properly anywhere but medium and wide, smooth gravel roads, like the ones in USA and Australia. The narrower it gets, the worse I am. The slippery it gets, the more terrible I am. I seem to have a talent in tarmac-driving for some reason. Perhaps my extremely smooth driving style is appreciated by my WRC car. I have so much to learn, but even when I fail it is so ridiculously addictive and amusing. The knowledge of how this is how a WRC car would handle makes it an absolute thrill.

Interesting news for certain people is that the cockpit views are experienced as quite nice, and the views can be altered and customized if you have some computer know-how and dive into the configuration files. Not only that, but the driver-view camera also moves and shakes in the same way as the interior-camera of the console versions. The car shaders also seem more detailed and tuned than the console versions. The stages feel VERY long, which suits me just fine. Endurance quite comes into play after 6-8 minutes, or even longer depending on the weather.

Not once did I hear the dreaded horn from the console versions. I think it is safe to say that we will be spared of the evil horn once and forever. There is noticeable anti-lag popping every time you lift off the pedal. It sounds rather synthetic, and I am not sure if it is present in the console versions or not. But to me, it works. This beta version had major problems with my sound card, with plenty of missing sounds and other corruption. Graphical bugs could also be noted. Crashes to desktop happens now and then, too.

It was tested on a Intel P4 2,2ghz, 1024mb DDR, and a nVidia Geforce 4600ti. My computer has previously given me unexplainably poor performance in games, so it is hard to give an impression of how it will run on the majority of computers out there. To give a glimpse of the sometimes poor performance, my friend has a 1600 Athlon with a Radeon 9700, and with the same settings on 800x600 in Doom 3, I get 14fps while he gets 57fps.

So considering my erratic computer performance, and that this is merely a preview beta, my experience should be taken with a healthy dosage of skepticism and open mind. In 640x480 with all details except particles turned all the way to the bottom (very very few things you can alter), it looks no better, indeed even worse, than the console versions, though framerates are usually in the 35-50 region. Sometimes down to 20-25 in some parts of several stages.

The sim feels better than amazing when framerates are high, but feels synthetic and loses that magical 'real' feeling when framerates are not silky smooth (40-50 or more).

On a more positive side, load times are down to a matter of seconds between stages and rally headquarters. The game itself starts up in a matter of seconds, after you turn off the intro movies. There is absurdly huge support for different control devices, such as pads and wheels. With ability to fine tune exactly how the steering on say, a pad will function, if it is digital or not, if it should become less sensitive with speed, etc. I am going to connect my old steering wheel today and put up it's pedals next to my new ones, and use the throttle of the old wheel as a clutch! Yes, it actually works!

I think I will put in my pre-order today. And I'm giving the thought of buying a Radeon 9800 PRO some serious thought.





Support BHMS, pre-order RBR in the BHMS shop: .DE shop or .UK shop.
Note: We ship to most European countries.

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  Once you rated this preview,
you can post your comments.
 
Author: Cubits 22-08-2004
See, knew you'd love it to bits. ;) The feeling of accomplishment is indeed staggering. My favourite sim, and i can't wait to start working on the filetypes. :p
Author: protoplasm 22-08-2004
Still no review? PC Zone has already done a full review.
Author: Imen 23-08-2004
This game rocks!!! I love it!! Wainting for a demo!.........
Author: zook 23-08-2004
Ahh, quess IŽll have to buy this one!
Author: scott michaels 23-08-2004
nice preveiw, this title is looking better and better as release comes closer! :D
Author: Critter 24-08-2004
Neat Review. Kinda make me want to play it now so I can practice on dem power slides... I would have thought your PC would have gotten better frame rates in both RBR and Doom3. t.i.e
Author: Mikko 24-08-2004
Indeed Critter, the framerates are terrible. I wonder if my card is defect. it was mounted wrong by Compaq who assembled the computer, so that it was a mere millimeter or so from my soundcard. Making it overheat and lock the computer frequently. It was like that for years until I found out. And cubits, most archive files are ZIP format. I already hacked all the names. :)
Author: Samu 26-08-2004
Hopefully a bonnet view will allso be available... How about the collision damage system, hardly nothing about it.
Author: Rob 02-09-2004
Very tempting & mouthwatering review... At last, after all the games with their arcadestyle bulls#%tdriving. Will this be the arrival of the ultimate and dead serious Rally sim?!
Author: Rob 16-09-2004
Got this sim now for a week and I'm totally addicted. This feels like the real thing! Finally reallife Integrale drivingexperience can be put to good use. If you're a novice or an arcade game only 'rally expert' forget what you've learned and prepare for a long learning period. Finally, some people just don't get it and don't have what it takes to become a 'real' driver... Plz continue playing your thingy on childisch arcade games like CMR and stop bashing sheer craftsmanship! ;-) Cheers, RV
Author: MetaL 24-09-2004
The game is amazing, it makes Colin look like a kiddy game. You can value game physics of any car driving game, by trying to play with keyboard. If you can play it, then in-game physics sux. Most games use only one point physics for the whole car (like colin does) and then it looks bad on replays, cars acting like it is sliding all do time... Next thing to check is the steering implementation.... In Colin and other arcade games, when u turn the wheel it does not move the wheels on the car... it controls the rate at which they are moved, that sux. also when u turn the wheel all the way right, and you put the car in neutral and rev the engine to the max... the the steering wheel in colin moves to the left propotional to the throtlle... I have seen this in other games too. All things in RBR are ok, exept internal view.... There isnt a good view from drivers seat.... this is incredibly stupid. You cannot drive a rally sim from external view....its too hard..... cuz u dont have a feeling on wheels (and cars) direction. LFS has great incar view...like a real thing....
Author: PibBLer 24-09-2004
hope it will run properly on a 128mb videocard. Seems to be a reall good game assuming to all the reviews and opinions I read. Can't wait !
Author: Pavel Garanin 20-11-2004
Soaking sweaty wet after hours of lerning how to rally-drive from scrap !!!

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