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I didn't quite like it at first, but then, I realized, the shaky voice is what you should get in real life.. I get confused at first, but later on as I get used to it, I realized this is truly a superb ad on. Got one question though, how 'keep left overcrest' is read in Real Reid v2?
It is read "left max over crest". In general, a fantastic add-on. There are some things I changed for my own installation. One of the "jump" calls was actually "jump maybe" which was pretty silly when heading toward Mineshaft, and some of the nonstandard number calls were grouped in a position shorter than the spoken distance. I also took the "maybe" from that "jump maybe" and made a new maybe call. The best thing about this pack is the multiple versions of the same calls. Down side is some recordings are missing, e.g., "bridge" is replaced simply by "narrows" or "tightens", and some of the dangerous road or water conditions are simply "slow". If these gaps can be filled in, it'd get a 10 rating for sure.
Thanks Keeper. I'm seeing some bugs though, ever since I installed this, I always get 1 second penalty in cote d arbroz. Also for some stages, the race won't end after I cross the finish line, the car would rather continue on it's way and suddenly, stop on a dime some distance from the finish line. The race woould end several seconds later. I've gotten used to this mod. Works great on a car that doesn't fly arse up when you hit a bump.
I can't use these because I can't hear the codriver. I use these and I crash constantly. Many of the calls are just plain wrong especially in Australia. Nice try though, it does add to the realism, but if this was my codriver I'd fire him!