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Description:
The rFactor public multiplayer test (MP Test) is intended to help us test rFactor thoroughly under real-world Internet conditions. It is not intended to represent final graphics, physics, sound, modding capabilities, or anything else. There are several outstanding known issues which will be listed later in this readme file.
There is one track and three cars available to the user. Modding is discouraged because formats may change. We have disabled everything EXCEPT multiplayer, so there is no single player, career, or replay modes. Night driving and any sort of weather has been disabled.
What needs to be tested in multiplayer? Everything - matchmaking, connecting, dedicated and non-dedicated servers, voting, AIs in multiplayer, performance with low bandwidth and/or high latency connections, in-car chat, etc. If you feel up to it, you can try tweaking your multiplayer.ini file and report which settings work best under what circumstances. The more precise the feedback, the better the multiplayer will eventually be.
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This isnt that bad at all. It feels like F1c though. Sounds like they used a few GTR sounds in the game too. Im quite suprised on the quality of it, and the handling seems to be on que. Hopefully some mods will be avaible for it after the final release. I would love to see some offically lisenced road cars, maybe a track editor. :)
there will be many mods for this, some mod teams are already putting on hold projects for F1C and plan to shift to RFactor... it's more than good as a new platform, so quit whining you little babies.
After playing GTR and RBR any other racing-game has a hard time. The menus, presentation and graphics are top-notch, but the driving-model... Also most of the cars are ugly. Im still waiting for a NFS-Style game with RBR physics (will never happen, I know :).