 |
 |
Piddy

 Joined: 24 Oct 2003
Posts: 760
|
Posted:
Tue Mar 06, 15:28 |
  |
 |
With a huge amount of thanks to
black f.
I am thrilled to announce that http://www.bobstrackbuilder.net will be supporting the creation of tracks for Richard Burns Rally.
Never did I imagine it possible but remarkably with just a few hours effort on my behalf under the instruction of black f. we've been able to produce a beta test track in RBR.
The RBR plug-in required will be freely available to everyone that wants it. Any track made with BTB can be used by anyone should they want, regardless of if they have BTB or not.
It is my product, Bobs Track Builder, that I am selling and all funds raised go towards spending more time developing the code instead of working my regular job.
It'll be some time yet before we iron out the issues and create an easy to use interface ... but hey ... I can't stop smiling because this is a dream come true!!
edit: Only road and walls so far are modelled.
No trees or houses are supported either at this stage. Trees will likely come in 2-3 months.
Houses or anything more complex in shape will best be created in another application, BTB will eventually have an import capability whereby you can load and position (but not edit) your own 3d Max / Direct X objects ... but that's along way off.
|
|
|
Description:
Look what black f. built. |
| Size:
178.44 KB |
| Viewed:
4771 Time(s) |
|
|
|
Description:
Look what Bob built. |
| Size:
139.08 KB |
| Viewed:
3424 Time(s) |
Last edited by Piddy on Wed Mar 14, 03:42; edited 2 times in total |
| |
|
|
Back to top
|
|
 |
daviking

 Joined: 06 Sep 2005
Posts: 13
|
Posted:
Tue Mar 06, 16:18 |
  |
 |
WOW..!!!
Amazing & what a great surprise..!!
One day You think You know all the right answers to
track editing & life as in general terms, but the next day the fine
BTB Editor sun shine upon You, quite unexpected but extremely nice.!!
RBR the true Rally sim - the best ever, dont we love RBR & BTB..!!
Completely blew my mind this great news, still stunned & shaking inside..
WOW..!!
Do keep Up Your most excellent work Piddy & cheers to black.f too.!!
Take Care Guys & Best Best Wishes,
Daviking of Denmark..
-----------------------------------------
|
| |
|
|
Back to top
|
|
 |
SierraBAR

 Joined: 07 May 2005
Posts: 91
|
Posted:
Tue Mar 06, 16:17 |
  |
 |
God damn . Great work both guys.
Will it support tracks from this version of BTB (Can we start shaping)?
_________________ Rally driving = Best thing you can do with pants on |
| |
|
|
Back to top
|
|
 |
delu77

 Joined: 17 Nov 2006
Posts: 247
|
Posted:
Tue Mar 06, 17:49 |
  |
 |
Registered.....
Now...let's rock!!!
|
| |
|
|
Back to top
|
|
 |
Iltavilli
 Joined: 20 Oct 2004
Posts: 104
|
Posted:
Tue Mar 06, 18:16 |
  |
 |
| Most excellent news! I'm looking forward to it, thanks.
|
| |
|
|
Back to top
|
|
 |
E.Zelaieta
 Joined: 04 Jun 2006
Posts: 293
|
Posted:
Tue Mar 06, 18:27 |
  |
 |
YEAHH, YEAHH,YEAHH!!
This is the best RBR news in a long time!
Registering and downloading Bobs track builder
Thanks for all the work!
|
| |
|
|
Back to top
|
|
 |
Turbito
 Joined: 26 Feb 2007
Posts: 8
|
Posted:
Tue Mar 06, 21:49 |
  |
 |
Tried out the current BTB version yesterday and have to say: The user interface looks really convincing. Haven't tried more of it, but indeed looking forward to a RBR-enabled version. Exellent news, so...
Congratulation guys!
|
| |
|
|
Back to top
|
|
 |
topdrive

 Joined: 22 Oct 2003
Posts: 68
|
Posted:
Tue Mar 06, 23:57 |
  |
 |
This is unbelievable... How fast can unimaginable things happen... Two days ago I didn`t even know BTB, and at the moment I hear it`s going to support RBR... I am completly speechless...
I`m really greatfull to everyone for making this reality, not only words. Thank you .
_________________ Pentium4 2.8 gHz HT (Northwood), 2048mb DDR400, Abit IS7, Maxtor 40gb 7200 + Seagate 250gb 7200.10, Palit GeForce 7300gt SONIC (AGP 8x)
wheel: Logitech Driving Force Pro |
| |
|
|
Back to top
|
|
 |
fabynou
 Joined: 03 Aug 2005
Posts: 149
|
Posted:
Wed Mar 07, 00:42 |
  |
 |
ONE BIG ANSWER to the ones who asked about the futur of RBR...
RBR is not died, now it is sure.
|
| |
|
|
Back to top
|
|
 |
Shrike
 Joined: 18 Nov 2006
Posts: 117
|
Posted:
Wed Mar 07, 01:03 |
  |
 |
| Great news! Long Live RBR!!!
|
| |
|
|
Back to top
|
|
 |
daviking

 Joined: 06 Sep 2005
Posts: 13
|
Posted:
Wed Mar 07, 01:24 |
  |
 |
Yes Yes..!!
Long Live RBR..!!
Take Care Mates,
Daviking...
---------------------
|
| |
|
|
Back to top
|
|
 |
Nicolás_Sastre

 Joined: 18 Apr 2005
Posts: 149
|
Posted:
Wed Mar 07, 01:27 |
  |
 |
I don´t believe...
Thanks a lot guys
_________________ Just only WRC...Rally Argentina 2006 |
| |
|
|
Back to top
|
|
 |
jay_p_666

 Joined: 24 Mar 2006
Posts: 573
|
Posted:
Wed Mar 07, 02:24 |
  |
 |
Hi, I want you to clarify us if BTB is just a kind of tentative or it will support RBR entirely ??! Anyway, it's a great step forward and always good to hear news like that. If so, It would be nice to create bumps easily using vertex etc.. and add features to support and include all objects from RBR like trees, fences. Don't know if people remember the track editor from the old game named Soda Off-Road. I remember it was very easy to build track using it ... a little like the Rollercoaster tycoon 3 editor. Anyway guys this is very astonishing and promising news !! I just can't believe it. You've made it. Congratulation !!!!
|
| |
|
|
Back to top
|
|
 |
Piddy

 Joined: 24 Oct 2003
Posts: 760
|
Posted:
Wed Mar 07, 03:27 |
  |
 |
| SierraBAR wrote: |
God damn . Great work both guys.
Will it support tracks from this version of BTB (Can we start shaping)?
|
Yep, start shaping. You may want/need to update the textures again but the surface shape will remain compatible.
| jay_p_666 wrote: |
Hi, I want you to clarify us if BTB is just a kind of tentative or it will support RBR entirely ??! Anyway, it's a great step forward and always good to hear news like that. If so, It would be nice to create bumps easily using vertex etc.. and add features to support and include all objects from RBR like trees, fences. Don't know if people remember the track editor from the old game named Soda Off-Road. I remember it was very easy to build track using it ... a little like the Rollercoaster tycoon 3 editor. Anyway guys this is very astonishing and promising news !! I just can't believe it. You've made it. Congratulation !!!!
|
I've driven on the track and know it will be possible for everyone to make them in the future. A lot of this proof of concept involed editing text files and making manual adjustments in order for the track to load. I now need to alter BTB to support the automation of these files and do it ni such fashion so that any track you build in BTB can be used for multiple games.
You can already create a dip or bump by creating 3 cross-sections close to each other, checking them all to set the shape, then changing the middle one by moving the vertices up or down. BTB doesn't offer control over any single point in the mesh; yuo just set the spline and the cross-sections and BTB calculates the rest. There's a very good reason for this. Any track you create in BTB will be future proof. As PC develop into faster beasts, you can re-release your track with an increased level of detail (polygons) just by changing a few values and adding a few new vertices to the cross-section.
Haven't played Soda Off-Road but it looks neat and is available for download. Will try it out later tonight.
http://www.pcworld.com/downloads/file/fid,4157-order,1-page,1-c,alldownloads/description.html
|
| |
|
|
Back to top
|
|
 |
mazee

 Joined: 19 May 2005
Posts: 26
|
Posted:
Wed Mar 07, 07:45 |
  |
 |
Hi, I was testing BTB:
http://youtube.com/watch?v=Bwc453h9zEE
and I have a problem...in 3DS after export file from BTB it appears error:
| wrote: |
|
Call needs function or class, got: undefined
|
Last edited by mazee on Wed Mar 07, 07:52; edited 2 times in total |
| |
|
|
Back to top
|
|
 |