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GRAPHICS & SOUND
BHMS: Are samples used for the engine-sounds, or are they calculated in realtime? If you use samples, will we be able to change them later?
LFS Team: The engines use our own native morphing samples some of which are played once per cylinder firing - so you could say it's a combination of samples and simulation. We don't know yet how much these will be editable by the user, but using different mufflers would of course make a different sound. We will be working on the engine sounds a lot and specially looking for ways to get a real roar on the power at high revs..
BHMS: Will you use all the new graphical effects (like pixel shaders, motion blur, bumpmaping...) for the gold product?
LFS Team: Again we will try to do as many as possible for the first release, but we want to support Live for Speed for a long time to come and will always be adding more features and options for high end pcs and cards...
Thanks for the interview Jure, we hope we've answered most things ok! :)
The LFS Team - Scawen Roberts, Eric Bailey and Victor van Vlaardingen

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